About Design and AI SxD
Recent blog posts UX, AI, and communication theory are on medium and on linkedin.
Writing with AI
Beginning in 2023 I started reading AI white papers, downloading and highlighting them and capturing excerpts in Word. When this became unwieldy, I migrated to Obsidian, which allows me to organize these white paper excerpts by category, with cross links and tags. Using a plugin from arscontexta.org, and Claude Code, I'm now able to write using research from over 2,500 white papers, each embedded and mapped topically for vector and deep search. These are posts written from within the vault.
An essay for ML and experience designers on conversation as shared context. I work with Claude through research on LLMs to shape an argument that the goal of AI-human interaction is interestingness in the experience.
One research question, three reasoning approaches, three prompts, and three posts. A look at how prompting with different reasoning modules produces posts that make different arguments. Another experiment using Claude on an Obsidian vault of white paper research.
Knowledge Custodians: What impact AI will have on knowledge work, and on the role and status of the expert? I examine what makes expertise and how AI will reshape how it is produced and what qualifies it.
More posts written with Claude: Posts written from inside my Obsidian vault of AI white papers
A table of contents for these blogs is below.
A blog on social software and social media, online community, and social interaction design issues relevant to companies in web 2.0. Posts tend to be theoretical and dense. I cover research and articles on social media, social software blogs and bloggers, steering clear of business analysis. I introduce my white papers here also. In drawing up a framework for SxD I draw from sociology, linguistics, anthropology, ethnography, information sciences, human factors and HCI, interaction design and psychology (interpersonal and group).
- Principles of Social Interaction Design?
- Designing Social for the Enterprise
- Social design of the collaborative economy
- Mirror, surface, window—three modes of the social screen
- Gravity7 to Enterprise UX and social in the workaday world
- The conundrum of corporate social media use
- Enterprise systems of engagement—social designers needed
- Apple, the rise and fall of "aura," and the social brand image
- Big UX, small UX
- Instagram profiles: the social image
- The system that breaks is not the system that repairs
- Beyond the Social Object
- The medium and its messengers: story-telling and social media
- Marketers may talk value, but user experience should not
- Zen, and the art of game mechanics
- All experience is organized
- Anchoring UX in Agile by means of stories
- Gamifying work. Seriously?
- Principles of Social Interaction Design (pdf)
- Big data, social data: which matters more?
- Lean UX and lean startups: is trial and error the best way forward?
- The secret sauce of social
- When should you think about social interaction design?
- Check out the new check in
- Tracking and trackers: user experience that counts
- Social media and marketing doublespeak
- A few thoughts on social media user types
- Zero Moment of Truth, or Zero Moment of Insight?
- Instagram: the object of sharing & the shared object
- Live video chats—if next new thing, what social design issues?
- Enterprise social: it's still about the people
- Games People Play: Transaction Satisfaction
- Games People Play, and Social Games Online
- Social tools, technologies of time
- Actions and activities on social tools are grounded in discourse
- Social objects? Social facts.
- Facebook and the co-creative Self: a new chapter
- Go Gowalla
- Talk, old school style
- Designing social tools around user interests
- Structuration theory and social interaction design
- Listening and learning w social media is beyond brand control
- End of daily deals, or are social deals still ahead?
- Death of the checkin 1.0
- Social media 1.0 coming to an end?
- On designing time for talk, and real time feeds
- SXSW: Social Interaction Design Concepts and Insights
- Can social games get real?
- Attention economics, social media, and effective marketing
- Meta Sociality, or the influence of Klout
- twitter: a sketch for filtering signal from noise
- What I see us asking (on Quora)
- Google+ Topical circles?
- Sharepocalypse, and why social sharing is noisy
- The brands don’t get it
- Google+ Circles: a new design for talk?
- Checking in: brands and social games
- The cynicism of gamification
- Google+, minus growing pains
- Social games: not just competition
- Social interaction models: Facebook, twitter, turntable, EmpireAve, & Google+
- Google+: Of Circles and Followers
- The burden of sharing
- Google+ Circles: Groups, Filters, and Stream Bubbles
- Google+ circles, hard and soft
- Challenges of local social commerce
- Learning about social media from Empire Avenue
- Thoughts on the psychic culture of social objects
- Social games, social actions, and gift economics
- turntable.fm, and the art of listening
- Surplus in the marketplace of communication
- The tweeting Other. Or, see what I'm saying?
- LinkedinZynga IPO implications
- Work in the age of communication
- Harold Garfinkel and social facts. Sociology for design.
- Brands can learn on Empire Avenue
- Empire Avenue and habit-forming social games
- Ambient intimacy, ambient engagement
- Of small and large form social games and gamification
- Theoretical underpinnings of social interaction design
- Whither whrrl (and other social commerce plays)?
- Color — where social value is elsewhere, in time?
- Social logics of mobile social apps
- Designing for dates: when contact needs a helping hand
- Connections: A reflection the development of social tools
- Designing social tools: core user types
- Beyond Usage Lifecycle in designing for social
- A look at the innovation of social tools
- How to write commercial tweets and posts
- Selling the invisible: the art of the expert
- On the importance of social interaction design for social startups
- Attention: This Revolution will NOT be Televised
- I just killed a social game mechanic
- Are social media valuable to society?
- Social media personas 2.0: The Inviter
- The Like as interest and social gesture
- Hey startup, what’s your social interaction model?
- What to measure? Followers or influence? Or neither?
- Beyond user behavior: designing social
- Andrew Keen on TV on Schmidt on privacy online
- Notes on game mechanics in enterprise and social business tools
- Notes on a relational theory of social interaction design
- The strange culture of social technology, and its makers
- Social commerce
- Breaking with the summer break
- The Reality of Social Media
- What comes after likeretweetcheckindiggbookmarkshare?
- Social context, Facebook Likes, activity and action streams
- What’s there to like? Facebook Likes and social object relations
- SxD: Social Objects
- Twitter promotional tweet strategies
- Is Clay Shirky on complexity too simplistic?
- Rethinking thin: social relationships in social media
- Geosocial filter failure
- Eleven tips on how to apply social interaction design thinking
- Social dynamics and agile social design
- From followers and game mechanics to more valuable social functionality
- When social search gets personal: ChatRoulette, Peerpong, Aardvark
- 50M per day, or pushing the envelope at 600 tweets per second
- ChatRoulette, I'm watching you (watching me)
- ChatRoulette, hall of mirrors
- The state of realtime culture, and the future inter-subjective web
- Action streams: a blue sky proposal
- There's Gold in that Heather: my Tummelvision video, and gratitudes
- Social and conversational implications of cross-referenced activity streams
- Google's Aardvark acquisition: Questions for Buzz?
- Google Buzz v twitter: more on micro-commentary
- May I have your buzz, please?
- If twitter is micro-blogging, is Buzz micro-commentary?
- Breaking down the Gbuzz
- On social interaction design and the detective
- The socially-mediated NYTimes: What would interest the reader?
- SXD: The construction of objective relations and operations
- News and speed: are we better informed?
- Algorithmic authority: critical reflections
- On the private/public distinction, publicy, and sociality
- Brief thoughts on discourse networks
- SxD: Primary and Secondary Frames
- Social media in the enterprise: formal v informal sociality
- Broken social (online) scenes
- Life offline, and why I do it
- Lunch for good, food for thought
- Social search and advertising: Google's endgame?
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Realtime streams: now and then
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Brands, and putting twitter word of mouth in context
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Social media, converging streams?
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Social Interaction Design: Ratings
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Twitter, Google Wave, and Online Talk
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Foursquare vs Yelp: Recommendations and Reviews
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Socially-mediated branding: Revangelism?
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Socially-mediated branding: identify yourself
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The sociability spec: documenting social interactiion requirements
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Social Interaction Design: Leaderboard
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Social media: the attention economy explained
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Activity Streams: Realtime and Streamtime
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Sociability: Usability for Social Media
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Social Interaction Design: Structure
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Activity Streams: Content and Flow
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Social Interaction Design simplified
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Social Interaction Design Client Forensic Brief
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Structured Tweeting?
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Social Interaction Design: Beyond Use
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SXSW: Please vote! Social Interaction Design Concepts
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Newspaper culture, authority, social media, and relevance
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Dave Winer's little tweet reader: some thoughts
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Transparency: truth in social media
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Enterprise and Social Media: Ambient Knowledge, Hidden Knowledge
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Social media metaphors: what do we mean to say?
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Researching social media usage: right research, wrong conclusions?
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The designer's influence: social media and the user experience
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A conversation with Thomas Vander Wal
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SIM Scoring: Social Media Influence Metrics are an Art
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No Twitter in Meme-tracking and News Cycle Research
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Reflections on the Techcrunch Realtime Crunchup
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Answer services: satisfying two user experiences
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Digesting public Facebook feeds: implications for brands
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The power of listening: a brief personal meditation
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Twitter: the Self-ish Meme?
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"You're OK. How am I?" Reading through twitter.
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Re-framing the problem: SxD
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If you think twitter is weird, you're not alone
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Twitter etiquette: reading between the lines
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Behavior: hard-wired or soft-aware?
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Reading tweets: it's complicated....
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Users: which is which, and who is who?
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Tweeting with authenticity: genuine or strategic?
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Repentance of a Spymaster: Lessons learned
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Confessions of a Spymaster
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Back on the blog horse
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Slideshow presented at SNCR NewComm Forum 09
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The Inmates Have Requested Asylum
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Social capital on twitter: analytics of flow
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Social media personalities and Personas 2.0
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Opportunities for interaction around Twitter
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Influence on Twitter
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The friendly face of twitter, and the enthusiastic bias
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Adhocnium call in blogtalk radio show thursday
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Twitter applications and extensions: a list
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Twitalyzer, for dwunk tweeting
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Improbability of Communication in Social Media
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Southby drive-by... #SXSW tweets for those #notatSXSW
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Social media's third law: designing for communication
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Twitter's Endgame: Search is Chat?
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The Gift, and the Spirit of the Word
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I Want Candy. Skittles embraces Twitter embraces Skittles
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Who's motivating your users?
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Contingencies in Social Media
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Tell me, please
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Transient conversation networks on twitter
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Attention and inattention on Twitter
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Small talk in Tinychat: from twitter to chat
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Social media's second law: it's a verb, not a noun
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Short post on unstructured vs structured social media
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A short post on discovery vs creation, relating to social media
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Social media's first law: user centric design
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Paradoxes of social media: Twitter, Facebook, and status culture
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Status culture: facebook, twitter, and what they mean
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Social Interaction Design Primer II
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Social Media Personality Types: Slideshow
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Social Media PR Playbook: Thoughts
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TheHornGroup panel on PR and social media: an email
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The Topsy-Turvy World of Social Media
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SNCR and AdCouncil collaboration
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Reflections on Social Media's Next Phase
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Sea Change
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Social media monitoring and packaged care: Pick UPS, Push UPS
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Post Writing: Social Self, Private Self, Post(ing) Self
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Cisco Disco Very Video: Cisco Uses Vlogs.
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What Goes Up One Way Comes Down Another
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All the Commentary That's Fit to Print
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Utilizing Social Media for Marketing: Tips
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Inspiration from Elsewhere: Social Media and Film Theory
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A Social Interaction Design Primer
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Darwin days are here again, or, the Led balloon
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The Now Web: Not Now, or Not Yet?
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Dipping into Dipity -- scaleable timelines
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Social media and the job of PR
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Startup your Social: Enhance Your Social Utility
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News and Feeds: Power Curve to the Long Tail?
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Succumbing to Immediacy
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OF Lifestreaming and Feeds: Who's Talking?
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Swurl: lifestreaming and timelining
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OF Lifestreaming and Feeds: Who's Talking?
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Swurl: lifestreaming and timelining
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Lifestreaming apps and designing time and flow
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Future of social web: system and practices
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Social media: Social Approximity?
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Let's talk about social media marketing
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Aggregators and Sources: People or Content?
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It's all words, but some words are more equal than others
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Radian6 screenshots of twitter influencer topical clouds
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Social Analytics and Understanding the User
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The Not Being here of Twitter, and No Being here of Friendfeed
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Sentimetrix... Sentimentrix... Sentimistaken?
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Kraft cheesy singles -- using social apps for branding
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Influencers, Promoters, Inviters and other social media types
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Climate change and web 2.0
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Mining social media
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Of Military and Men, or Influencers in the mass and social media
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Psychological profiling and forensic analysis -- in social media?
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The three-fold view of the social media user experience
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Hashing through twitter hashtags -- and structured conversation
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Reputation, Conversational Index, Twitter, and Tweeterboard
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Twitter for social marketing? Tweetvolume, Summize, and the Holy Grail
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[Resist] [Submit} ... advertising in facebook dialog boxes?
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Of crowds, power, grass, social theory and social media
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Groundswell Social Technographics quiz, or Some of the Above
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New slideshow on social media user competencies
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Directions for research, theory, and a general update
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Senior Fellow at SNCR this year!
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The degree zero of user intentionality on social media
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Scoble banished for botting Facebook
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New slideshows on social media and social interaction design
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What is Social Interaction Design slides
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Social technology's transparency among teens
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Twitter vs Facebook status feeds
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Change.org: a social change site review
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Social Media: It's all Talk
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Getting into social video
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I can see (myself) for miles and miles and....
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New SxD White Paper: The Social Engine that Drives...
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The User of Social Media: A Second Self?
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The User Experience of Review Writing
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Understanding the Yelp factor and social reviews
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The Opacity of Users in Transparent Technologies
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Here's talking at you, kid... It's all talk on social media
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Towards a reckless rethinking of Social Media
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New Social Software Design White Paper
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Reading Notes: Anthony Giddens and Niklas Luhmann on Mass Media
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Eric Berne's Games People Play and social media
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The deep paradox of the link
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What if mass media went away?
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Webocracy, Mass media, mini media, MySpace, YouTube
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YouTube: videos are signs, watching is social
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Pay Attention to YouTube!
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Marshall McLuhan on YouTube
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War is Peace: On Truth, YouTube, Snipers, and Death
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What does tech do? To find out, turn it off
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You looking at me? Invisibility at Facebook
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Marcamp/France Telecom/Orange trip report
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Alfred Schutz, F2F, Social Software, and Streams of Consciousness
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Folksonomic Value Proposition part 2 Revised
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P2P's Concept of the Social
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People are Estranged
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Of You, Me, Mini-Me, Mass Media, and ... Mini Media
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Philosophical interlude: towards a smooth network of links
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My God I'm Pod
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Folksonomic Value Proposition part 2 orig
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From user to practice-centric design
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Is attention over time not identity?
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I see you seeing me. Youtube.com, iTube.com, Wealltube.com
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Podcasts and Podcasting on my mind
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Barcamp San Francisco
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The Link: it confounds analysis
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Connecting dots: Power Law, Long Tail, Mimetic desire
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Clay Shirky, Christopher Alexander, Harold Garfinkel, Pattern Languages
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The Video in the Age of its Social Reproduction: The Message is the Medium
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Content and its discontents
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OnHollywood, Live, Opening Night
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What's GoingOn? We're GoingOn! You're GoingOn!
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Tags, Tagging, and Folksonomies as social system
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MySpace courts the friendship of advertisers
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Simpsons, Social Network Analysis, and Visible Path
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Hannah Arendt, Jurgen Habermas, public spheres and social software
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GM's user-generated content: Chevy Tahoe Ads
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Social Interaction Design: Social Software papers
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Socially structured content
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Cognitive maps and tags: an full scale map of language?
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Fragmentation of online conversation
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Social operations made virtual organization of social fields
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Human Factors and Affective Affordances
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Skype's role as a presencing system
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Skype, conference chats, and transactional analysis
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MySpace case study on Gravity7
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Blog to mail, or blogmail
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Text messaging and the ritual of the gesture
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Tag collections, aggregation, and mainstreaming
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43Users and why are the numbers so different?
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Flagging and Tagging: when social software goes anti-social
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Baby Face, or Facetime 2.0
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EmPhatic gadgets
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Careful with that interface, Eugene
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A Mutual Friend : Mobile phones and art by Blast Theory (UK)
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Social interactions scale uniquely
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Civilization and its mis/mal/dis/contents
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Social Software: Sociable, Social, Societal, or which is it?
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From User Practices to Social Practices
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A Case for Social Interaction Design
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Communication technologies force us to explicate the implicit
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Blogger in the Bathroom, or Blogging as Graffiti
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Blogging as public and private
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Speech Act theory applied to Social Software and other talk technnologies
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Social Networks: Color by numbers or connect the dots?
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Time's Arrow: A case for affective temporality?
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Interaction design and subject-object relations
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MIT's Reality Mining project hopes to add data fro...
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"It is the framework which changes with each new t...
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In the case of prisons, abuse, Iraq, and reality T...
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"Thus, as Adam Smith argued in his Theory of the M...
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one of today's email exchanges One reason I thi...
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This from today's NYT: Game companies are not ...
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I had this thought the other day. I don't know if ...
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Sampling It's been said that a characteristic iro...
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Record There's more than just a hint of irony in ...
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this response from Daniel to the list of media que...
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I'm posting the list of questions that have guided...
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Is the phone on the seatback in an airplane a mobi...
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I found a 12 point list about online community tha...
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In transactional analytic terms, the stroke is the...
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Viral marketing attempts to leverage our natural t...
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Alan Cooper writes the following in his company's ...
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The writer Marshall McLuhan, in comparing "city ma...
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The net's ability to conduct the flow of seduction...